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That might sound a little overwhelming, especially if you've grown accustomed to the rather specific brand of racing that Burnout has always subscribed to. Nearly every intersection of road hosts a new event of some kind, and even after you've worked your way through the game's progression of driver's licenses (the only specifically linear portion of the game design), you'll still be finding new things you didn't even know were there. The simple act of driving aimlessly around the city constantly presents new roads, shortcuts, and destructible objects for you to experience and, often, destroy.
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In effect, the city is a blank slate, a pristine canvas on which to paint your own obliterative masterpiece. But it quickly becomes evident that Paradise City is meant for a greater purpose than just being a simple city to race around in. Brownstone probably wouldn't have been as catchy), Paradise City is, at first blush, a pretty standard racing game city, complete with all the usual landmark locations and boring background traffic. Coming complete with the titular Guns 'N Roses song (because Burnout: Night Train or Burnout: Mr. The star of the show is Paradise City itself. Now Playing: Burnout Paradise Video Review 1 It might be in an open world, but Paradise is still a Burnout game through and through.īy clicking 'enter', you agree to GameSpot's And while a few design hitches here and there get in the way now and again, by and large Burnout Paradise delivers an experience that is both true to the Burnout name and wonderfully fresh-feeling all at once. Developer Criterion has invented a world wonderfully suited to Burnout's nature, a city built exclusively to cater to your destructive whims. Burnout has, by tradition, been a fairly structured arcade racing game up to this point, and one would have to wonder exactly how well an open environment would serve the series' crash-happy gameplay methodology. It's understandable, then, if Burnout Paradise's concept freaks you out a little bit. Is there any developer buzz term more meaningless these days than "open-world gameplay"? Let's face it, it's kind of been done to death at this point, so you have to look on with a bit of skepticism when a developer touts the concept as the next big thing for its franchise.